Game Manifesto
"The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood."
Here is where you will find my thoughts
Do you like playing tactical games with other folks or want to play video games like Xcomm co-operativly with friends? I do, so thus I am conceiving of this game to address this market need.
Basic Concepts
- Game type - Turn Based, Tactical, Stratagy, with light RPG elements
- Skirmish level engagements (8 – 18 combatants per side)
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Rule of eight – I am trying to have eight of everything (Where possible) examples include:
- Eight factions, each with eight skills to choose from
- Eight different jobs with eight skills to choose from
- D88 loot table (so 64 possibilities)
- Eight scenarios, each with different permutations
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Have all game types be Competitive and/or Cooperative
- 1 player vs 1 player
- 1 player vs 2 players(or more)
- Group of players vs Group of players
- 1 players vs AI
- Group of players vs AI
- Each pice is controlled by a different human
- Four Humans control two pieces each
- 1 Human controls all of the noobs, and another human controls all the specialists
- You can see the possabilities (I hope)
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A single set of rules that all must follow.
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How many times have you been playing a game and said: "Must be nice" when an NPC had:
- More HP than you can ever get
- Have an item that you can't get
- Had seemingly endless waves of (henchmen, stooge, lackys or whatever) to just your squad or worse, just you?
- A scripted event prevented you from affecting something on the board
- This means that in PC vs NPC combat, the game has to be smart in order to present a challenge to experienced players
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How many times have you been playing a game and said: "Must be nice" when an NPC had:
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Loot
- As a follow-on from the previous item, all items that the opposion holds should be lootable by the PCs
- This also should mean that items that the PCs have are lootable in the case of a loss or draw
- Difficulty Levels
- More to come
In war there is no prize for runner-up.
Technology Involved
- Endpoints: Web, Mobile, Desktop, Console - so everywhere
- Infrastructure: Cloud
- Machine Learning: Yes
The harder the conflict, the more glorious the triumph.
Games and their flaws
Let me be clear, these are strong games. They are not without faults however, and this is an attempt to draw on their example to do something better
Name* | Description | Flaws | Merits |
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Gladius* | Video Game: Turn Based, Tactical, RPG |
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XComm 1 & 2 | Video Game: Turn Based, Tactical, with extensive side managment |
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Miniature games like 40K or Starwars Armada | In person collectable miniature tactical game |
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Torchlight 2 | Video Game, Dialbo clone |
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MMOs like WoW or Guldwars 2 | Video Game, Massivly Multiplayer |
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GuildWars 1 | Video Game, Instanced online multiplayer |
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* Means there are additional notes below |
Sources of inspiration
Name | Link | Notes |
---|---|---|
Gladius | Wiki | To this day, this game has an amazing co-op system modern turn based games can learn from this one |
Divinity Orginal Sin 2 | DOS2 | DOS2 enable humans to control the entire party. The PC version even has splitscreen. |
Artemis Spaceship Bridge Simulator | Steam | NOT a StarTrek Co-op game |
Necromunda | Games Workshop | A major source of inspiration |
Kill Team | Games Workshop | Similar to Necromunda |
WarmaHordes | Privateer Press | PP picked up the skirmish ball from GW after GW stopped making Necromunda and made it their own. |
Dust Tactics | Dust | Another interesting tabletop miniature game |
Dungeons and Dragons | DND Wizards | |
Magic the Gathering | MTG Wizards | |
Roll20 | Roll20 Web | The best tabletop simulator out there (in my opinion) |
TaleSpire | YouTube | This project has a bunch of ideas that I want to do here. |
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War is evil, but it is often the lesser evil.